It's better to play the game in full screen since the itchio overlay of the game jam makes a part of the game unclickable

Bluebell Town

is a small city management game about you, the newly elected mayor of Bluebell Town. Your goal is to be re-elected, and to do so you'll have carefully balance out people's happiness, the city's impact on the environment and the city's treasury.

It's better to play the game in full screen since the itchio overlay of tha game jam makes a part of the game unclickable

Credits

Game design, programming and writing by Chiara Bianchimani

Art and UI design by Inès Robin.

Music and Sound Design by Erin Young and Christian Cruz at Noob Neumes

StatusReleased
PlatformsHTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
Authorchiara.bianchimani
GenreStrategy, Educational
Made withUnity
TagsManagement

Comments

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What's the point of the proposals that you can't select?

e.g. "Corporation wants to buy logging rights at the forest. It will give you much money, do you accept?" The "Yes" can't be selected.
Happened several times.

(1 edit) (+1)

80% of the questions have just one answer. "Should we reduce regulations on fishing?"
Why is "Yes" not clickable?

A bunch of questions seem to produce backwards results: "Buy new vehicles for the public transport?" gives you money, while others that should be giving you money reduces it.

Very weird.

You can't select proposal that would require more money of what you have at your disposal in that moment : ) 

Like in many strategy games, you have an amount of money that you receive for each turn, or event in this case, and at the start that amount is positive (think of it like taxes for example). But, like said at the start of the game, some of your decisions may have long lasting effects, so you could end up losing money instead of making them. 

The game was made to be tricky, as the message of it is that being a mayor of a city and try to find a balance between politics and helping the environment is not at all easy, as sometimes people may want what's actually not best of them. You may have to replay the game a couple of times to actually unlock the winning condition. 

I realise that the game is rough around the edges, but that's because it was made during a game jam in a very small amount of time, so think of it more like a proof of concept more than anything else. We may update it in the future to add more features that we simply didn't have time for. 

Thank you very much for playing the game and also taking the time to leave some feedback!

Nice reply. I hope you expand on the idea and develop it further.
I kinda like the idea of not seeing the precise results of your action, but I think some rough ballpark would be better than literally no estimation.